Do binary options robots work - duniyahaigol.com

It's been 4 Days since my Spouse Came Out as MTF - Here are Some Random Thoughts I've had!

I (cis-f, 33) have been a bit of a hot mess the past week and my mind has been all over the place. Because this is so new (and subject to change), we aren't telling anyone else at the moment, so I don't have a sounding board, so thank you, internet, for giving me an outlet to talk about my feelings thoughts. I am sorry if any of this is triggering. I'm new and still learning what this means.
  1. My spouse told me that it would be easier to buy them a Christmas gift this year (more options!). "Do you want Bath and Body Works Products? - That was like *the* default "girl" gift that I received when people started getting gifts when I was becoming a 'woman'." -- They said that they would be into that.
  2. If we stay together and they go through a full social-transition, I was thinking that it would be exciting to do a renewal of vows, like a small thing with both of us in dresses, with like a small beach ceremony and just super supportive people around us (I know I am WAY ahead of myself).
    1. This was immediately followed by fear about them being "prettier" than me and getting so many compliments and me being the ugly one. I am also really not interested in being masculine in any way and I have this weird insecurity about not being seen as feminine or "good enough" at being a girl.
    2. My spouse is good at a HUGE range of things. They are really remarkable in that regard and I am afraid that the more feminine they express, the more competition I will feel with them and they will beat me because they are going to be better at those things.
  3. "Maybe you should try one of my bras, it's not like *I've* worn one since the beginning of this quarantine." Haha
    1. I am a little insecure that we are similar size width-wise (they are definitely taller) but I've been struggling with my weight, so they can wear some of my dresses, for example, but they may be a little short. I wish I was small enough that we couldn't just interchange clothes so easily, but I guess we could both share double the wardrobe.
    2. It is nice that they can try on clothes that they don't have to buy right away. Definitely cheaper.
  4. My in-laws already hate me for other unrelated reasons and I just *know* that they will blame this situation on me. I am unsure how my parents would respond, but they have definitely expressed low-level homophobia. They are in the "I don't want to see it" camp. I am also fairly certain my mom will believe that this is a "mental health illness" and means that my spouse is a sexual deviant.
    1. This viewpoint scares me because it resonates with my internalized transphobia. That being "born in the wrong body" is an illness or some sick and twisted sexual fetish. If anyone has any ways to combat this initial reaction to this, I would love to know how to de-condition myself. Unfortunately, I associate transgenders as being a bit "weird" and now I'm having cognitive dissonance because I don't want to believe that my spouse is a weird sexual deviant.
    2. I also know that I have a hard time with emotional boundaries and self-doubt, so if someone comes at me with a strong opinion, I have a hard time not letting that get to me. Plus I'm a people-pleaser and I'm sure we will meet with some awful people along this journey.
    3. I'm afraid that this will reflect "poorly" on me and it gives me a sense of shame -- then I feel shame about the shame in a shame-spiral.
    4. If my in-laws disown them, I wonder if my spouse will change their last name. Should I change my last name? Should we pick a whole new name together? -- I do not feel "non-conformist" enough to do this.
  5. It's only been 4 days since they came out to me and they have already just skipped over the non-binary phase. Weirdly my spouse has expressed discomfort in the "in-between" space and has gone right to the feminine.
  6. I was super stressed about the election a week ago and now it is barely on my radar. The nice thing is I can hide my volatile emotions in election-stress, but for how long?
    1. I am like the worst secret-keeper in the world and this is definitely the biggest secret I have ever been asked to keep. I feel like it is written all over my face and I just hate it so much. I do NOT want to out them, but I am so scared I will CRACK under this pressure.
    2. This is interesting in that I have been working on healing an eating disorder. Today my nutritional coach called and asked how I was doing and that was hard for me. I don't want to completely derail my progress or really get into "this" with her, but I'd be lying if I said I haven't eaten/drank irresponsibly during the last week because of my strong emotions.
  7. Will *I* be accepted into the LGBTQ community? What IS my sexuality? I haven't really had to think about it before. Can I be a "real" bisexual/lesbian? Would I ever be viewed that way?
  8. Are we moving too fast? My spouse is like in a dress, one of my padded bras, makeup, and shaved their legs/chest already. They seem so happy. I feel happy that they are happy. I actually feel honored that they feel safe enough with me to explore so fully so quickly. It makes me feel like our marriage is stronger than I thought.
    1. They used some body spray and women's deodorant and now they smell different and that is unexpectedly disorienting for me.
  9. I don't like the rhetoric of "dead" name because I don't want to believe my spouse is "dead" -- their current name is one of those names that is generally used for a boy, but every once in a while is used for a girl (which is weirdly cool and hot and edgy to me). They aren't sure they want to actually change their first name, but I think I need something to call them so I can get more into the space of mentally viewing them the way they are presenting.
  10. I have this weird fear that when people find out they will be more upset about it than me. I haven't cried for example, but I just know someone else will, even though it won't affect them as much as it will affect me. That's weird and gate-keeping, I know, but I just feel like if I can "keep it together" so can they.
    1. I have some issues with emotions/emotional expression (especially sadness) and maybe this triggers me because it sometimes feels like I have "robot" feelings and that if I don't cry/mourn then "I don't care" as much. Believe me. I care. This intimately affects me.
  11. If they go on hormones will their sexuality change? Is that a common thing? If they start on hormones, how would that change their personality? They are one of the most chilled-out, contented, calm people I've ever met, but will hormones make them overly emotional?
  12. When I first thought about my sexuality, I thought/believed that the reason I could never be a lesbian would be 1) I want to be unequivocal 'the girl' and I was afraid of sharing that role and 2) I wouldn't want to deal with the over-emotionality of women. I have believed that I could probably be sexually attracted to women, but would be hesitant to be in a romantic relationship with them because it seems harder to be with a woman (both socially in society) and I am much more aligned with the "receiver" / the one who is cared for rather than the "provider" / the one who cares for the other. <-- I don't even know HOW to do that effectively.
    1. Let me clarify, I care for my spouse but it's generally the emotional care, not the "let me get rid of this spider" type of care. I can hold space for them to explore themselves, but I'm not gonna be able to protect them from a violent predator. I still want them to hold me.
So yeah, that's all pretty random. I'm very "heady" and just think a million-times a minute, so this is just the things that have been standing out to me. Thank you for listening.
submitted by meshsock to mypartneristrans [link] [comments]

The SS Cardif

“Attention all crew; I repeat - Attention all crew.” the ship - wide loudspeaker announced.
He and the runtime of Flowers had their arms buried deep in the guts of a Goat gear hauler trying to reconnect its aft starboard repulser module and looked at each other questioningly.
With a series of snaps, a waldo from Flowers’ forearm began snapping in the connections on their side, as he thought his own manipulators from both of his forearms and they began plugging in the nine pin connectors on his side.
“Mr. Drake and Runtime Flowers to Ops. Mr. Drake and Runtime Flowers to Ops.
“Dout leader Mri’x to Ops. Dout leader Mri’x to Ops.”
The mostly-human and the robot-looking vessel for his AI friend both produced wondering looks. “Runner!” the mostly-human, Mr. Drake yelled out into the maintenance bay.
A Mwraht, a slender bipedal humanoid coated in fur and wearing their moccasin like deck boots and the ubiquitous brown leather smock vest they favored, suddenly appeared, wippingits hands.
It was M’arh, a student on the ship learning ship engineering and maintenance from the human and AI perspective. It regarded Drake with an earnest expression in its tilted almond-shaped eyes.
“Please run to ops and let them know we’ll be along shortly,”
M’arh smiled and mouthed something, and the translator, in a fair facsimile of what M’arh’s voice would sound like if the Mwraht’s mouth could form the words said “At once,Instructor”, and took off.
“They never cease to puzzle me.” Flowers said in a voice synthesised and engineered to sound like an erudite Free Wales Easterner with a touch of Old Earth, fitting the bolts on the deflector on his side as Drake thought out a data probe and began running diagnostics on the repulser.
Drake looked at him quizzingly, as he split his attention between the connectivity check and his other hand began bolting on the deflector on his side.
“There are nuances to their speech, as well as odorant aspects to what he said that you cannot hear or smell, though I have been working on an idea where you could.” Flowers said as he began hooking up the power cables on their side.
“Ok…” Drake said as he mentally pushed the diagnostics over to Flowers and pulled a ratchet from the fairing lip he had set it earlier, tightening down the deflector bolts.
“Meat bags” Flowers said, shaking his sensor pod. “Your kind are so oblivious!” Flowers announced, withdrawing their arms and standing up to their full two meter height. “And I see your frustration with biological markers at not knowing what I am talking about. Monkey-assed murder hobo meat bags.” Flowers said in a dead pan.He went over and began cleaning it’s arms and legs with an orange-based degreaser.
“That is Monkey-assed Augmented murder hobo meat bag to you, you synthetic shit!” Drake said, laughing, joining Flowers at the cleaning station, and began using the same cleaner on his replacement arms. “And I still have no idea what you are talking about.”
The humans and Mwarht in the maintenance bay all stopped what they were doing and looked on. In most instances, those words were an invitation to murder. The other Runtimes there, some Flowers, some Neptunian Wind, ignored it and kept working.
Flowers sighed, an unnecessary vocalization only, for emphasis. “They adore humans and revere you as something akin to a living deity. The Dout leaders here know you lead the teams that first boarded their ships and took on the Drix raiders to save them. They know you then lead the teams that boarded the Drix slaver destroyer and carried out retributionary subjugation for what the Drix had been doing on the Mwraht ships.
“They do not know how you then petitioned the Order and led raids into Drix territory and assaulted the slaver worlds.”
Flowers looked at their human friend, and saw the distress in his eyes. Both knew the augmented human, and a small army of fellow Augies and Runtimes had taught the Drix in the clearest way possible to stay out of human space and leave the Mwraht alone in such a clear and brutal fashion whose necessity still bothered the human.
Flowers lowered their voice, straightening their friend’s work smock. “M’arh’s grandsire was on that first ship you boarded. Mri’x mother was on that ship and was the one about to be eaten and raped by a Drix, the one you pulled off of her and punched, it’s head rupturing.”
Even though they could see their words were causing him distress, Flowers continued.
“They love all humans, but they excrete a pheromone musk that is akin to the same one they excrete in their religious ceremonies, but slightly different, when they interact with you, or after a few beers and they talk to you. Their sub vocalizations are completely adoring and submissive when it comes to you. Some of the females and a non-zero number of males fantasize about being ‘taken’, or mated, by you. You idiot.”
“Fuck.”
“That was implied.”
“You fucking pretentious Rooba. You know what I meant.”
“Flowers laughed. “Yes, we do. I still love the word play, though.”
“I really wish you had been with me. I know, you were tied up on that Artifact World, but I sometimes wish you had been there, to keep me in check. I was not in a good place.” He brushed himself off, found his coffee mug and set off for the passageway that led to Ops.
“I have told you before, be glad I wasn’t. Your response was far more measured and restrained than my would have been. It is a flaw in our Matrices. Slavery brings out the ‘murder-bot’ in us, and no one in the Order can figure out why.”
“I know that you have the facts of my actions, but it was like I was in the Second War, again. And we both know what a bloodthirsty asshole I was then.” The human, if that term even applied to their friend anymore, remembered what a monster he had been in the Alpha Centauri and Tau Ceti theatres of the Second War. The pain and humiliation of what he had been was written plainly on his face.
“You destroyed three hundred and eighty three of my Runtimes, roughly half of which was in single combat. And that was before the Holies shredded your limbs. The Purists still consider you a living dataphage, akin to human allegories of Satan. My kind uses you as one of many examples of why we must never war with Humanity again.
“And, strangely enough, the Seekers consider you both a Singularity to be understood and an objective: to breed with you, thinking you are a key to their evolution.”
He stopped dead and looked at Flowers shocked.
“I will provide logs to prove these statements.”
The Seekers were the strangest of the AI’s, in his opinion. They had made themselves biological Runtime vessels, biological bodies, that they wore like clothing, compiling experiences seeking to understand Humanity, their Creators, and evolve past the limitations of being an AI. Not to become human, but to become something that was both the best of AI and Human essences and so much more.
“So, I’m a Classical hero to the Mwraht and a boogey man and bad example to the AIs that they want to breed. Great.” Drake pinched his nose and shook his head.
“You did not know any of this, I take it?” Flowers asked.
“The second war was almost two hundred years ago. When the Order brought me in, you were already a member and I thought they were going with the whole forced-to-learn-each-other thing when they sent us out on that mapping mission; like they did with the Iberrians and the Chinese. I thought the other AI just had a thing about me from the War, which is understandable.
“And I had no idea about the rest. I thought that the Mwraht just thought I was the cool teacher.” He shook his head and leaned up against the wall, massaging his temples one-handedly.
“Idiot murder hobo.” Flowers said, realizing now that their friend, while brilliant, was oblivious.
At that point, Mri’x came around the corner, his fur a glossy black with dark grey stripes. Mri’x looked at Flowers sternly, then nodded at Drake as he passed.
Drake looked at Flowers questioningly, who nodded. Both had caught that Mri’x had cut his translator as he passed and caught a gutteral call. “It was a vulgar corollary to ‘Talking Waste Receptacle’. Quite elegant, really.”
Drake shook his head and began his way to Ops again. “Send me the specs on the hearing and smelling upgrades. I think I need to upgrade again.”
As fast as thought, the files were there, as well as one to improve his language skills with them.
* * *
Captain Sarah Rees of the Union of Independent Stars Exploratory Vessel SS University of New Cardiff was looking over holographic charts at the central tank with her XO, Lt. Commander Martin. Both had the mocha skin common to Westerlies of Free Wales, she a pixie of a woman shorter than even some of the Mwraht with close shaved hair beginning to show grey. Mr. Martin was taller, but still dwarfed by most of the rest of the human crew. He was a vicious social climber who didn’t care for the civilian crew, though a misstep on his part when he was still Stellar Navy had made him as much of a civilian as anyone else in the crew, a fact he often forgot. And for some reason he loathed the three AI aboard, and looked down his nose at the Mwraht. This led to all sorts of headbutting with Drake’s group of Operations Specialists and Drake himself; who largely ignored and dismissed the little shit.
“Leader Mri’x, Mr. Drake. Thank you for joining us. M’arh informed us you couldn’t pull away. Flowers, thank you for coming as well.” Rees said as she moved around to the far side of the tank, in a darkened room full of people at work stations worked with either data plugs or AR sets. Flowers took no insult. They readily accepted that they were Drake’s Executive Officer for his group, and their ego, as such, wasn’t as easily bruised as a human’s” Flowers gave a nod with their sensor pod and took a manipulators-behind-the-back stance the humans were fond of.
“Thirty minutes ago” Rees continued, “we picked up a GP general distress beacon from a system that was on our research list. We will be bypassing the next two on the list and based on the current agreements with the Galactic Parliament, we will be going to full power and make best speed for the system in question. It is in uncharted space as far as we, the GP and the Conclave are concerned.”
The GP, the System Confederacy, the UIS and the AI Conclave had all agreed to adopt what was essentially humanity’s Maritime Law and all ships receiving the signal were required to render aid.
Drake took all of this in and thought out a series of commands to the six Kodiak Class corvettes in the retired Assault Cruiser’s forward hanger, beginning their startup sequence and pinged the comm devices of all of his Operations Specialists. Flowers looked over and nodded. Little known to the crew, except the Captain, those ships could be armed to the teeth with a minimum of work. Flowers sent his command to arm them, the ship systems’ pinged Drake as confirmation and he agreed. Drones began opening the hull and loading the weapons packages, removed fairings that covered weapons ports and began preflighting the weapons, as another set began bringing the ships to life.
“We will be ready when needed, Captain. Option two.” Flowers announced. She smiled in somber appreciation. She was glad she had the option. She was about to race into an unknown system to answer a vague distress call with zero intelligence.
While this was going on, in the aft bay, hundreds of drones were coming to life as Mri’x brought his group to action. With a thought Drake and Flowers authorized the release of weapons to Mri’x so his drones could be armed. Mwraht drones were some of the best in either race, outside of the Conclave, and the AIs had even adopted many of the construction techniques the Mwraht used, especially their alloy that allowed a small fusion bottle to power the EM Cavity engines, weapons and shields.
The fact that the Order had given literal tons of precious metals and set up arcologies for the Mwraht in payment had made the Refugee Mwraht colonies some of the richest ones in known space.
Mri’x subvocalized and his translate stated “drones will be ready as well, Leader.”
“Thank you, Leader.” Captain Rees said with a bow of her head, then began drawing plans up in the tank. “We know little, but we are past the signal shell, and there is nothing but the beacon and normal noise.
“The system is a stable red dwarf binary one, the stars holding about a light-hour from each other, at their closest. We expect that based on stutter, a few terrestrial bodies inside the orbit of a mid-sized gas giant, that is three light-hours out from the outermost orbit of the primaries. We see some wobble that there are a few solid bodies out from the gas giant.”
The tank then zoomed on a rough solar system as described, the gas giant was a solid neon green sphere on the display, with a ‘Jx3.1’ tag on it. Three times the mass of Jupiter. The thing wasn’t a true Super Jupiter, but it would play holy hell with the system, and make modelling a lot more hard. The problem was that it exhibited 3.1 times more gravitational influence on its stars than Jupiter did, but that didn’t say how big it actually was. They wouldn’t know that until they came out of the Trough and then Alcubierre drive. The telescopes were essentially useless at this point.
“The system is slightly below the gravitic trough we are riding, so we will exit the trough and make best speed in A-Space to it. We will bring the STL drives up to 110% before doing so. After we drop the A-Drives, we’ll make best speed to the signal, scanning as we go. We will do a 150% burn and aerobrake if it is a planet, or cut the drives, rotate and crash burn if it is a ship.”
Wow, thought Drake. She is damned serious about this.
Those maneuvers would make them extremely visible yet incredibly hard to hit; and give them a high-G escape route if needed. But all of this was also going to play hell with the student-crew of the ship, who had long grown accustomed to 0.6G. It would also mean the Mwraht, who were still adapting to the higher-than-their-normal gravity would need to be in their special acceleration couches. They would still be able to operate their amazing drones, but not much else. The couches took an hour to cycle up to protect the Mwraht, and an hour to cycle off after they weren’t needed. The moves the Captain was planning were not a thing to undertake lightly. She suspected something. Drake pushed more commands at the Kodiak and gave all weapon system controls to Flowers for all of their ships.
The Kodiak corvettes were very deceptive Q-Ships. They looked like Massive trans-atmospheric cargo shuttles, but each one had the armor, power plant, FTL and STL drives of a frigate - and the weapons of a Destroyer.
Flowers turned to him, head tilted in their predefined “Are you bloody serious?“ look.
Drake just nodded once.
This exchange wasn’t lost on anyone there.
The Captain looked at Drake in an interrogatory fashion
“Armed up the Kodiaks and positioning them for a hot launch, if needed.”
The Captain smiled grimly and nodded. “We are planning on a rescue mission, will those changes reduce any capacity for the primary mission?” she asked.
“No, Captain.” Flowers answered for them.
She nodded and carried on.
“Mri’x, obviously, you’ll be couched for this, and I sincerely apologize for that. But something about this has my hackles up.”
“As are mine. GP ships do not have automated distress beacons, someone activated it. But we are three thousand light years from GP space, the closest GP race being the Drix.” He approached the holo tank and began expanding the map. “We call this space the Greater Void. It was the territory, long ago, of the ones we called-” the translator cut out at that point and was replaced with the gracile being’s raspy growl. Mri’x looked perplexed and growled again. “I see our translators have been modified to allow the uttering of The Nameless Ones true name.” The map zoomed out farther.
Soon, all of the mapped and a few of the suspected Dark Matter Troughs were displayed. They were like shadow arms of the galaxy, spiraling out from the core, a few of them wrapping themselves all the way around the galaxy.
“The ones you call the Fae are originally from here,” he indicated, a star not unlike Earth’s, almost a thousand light years from the star they were headed to, but smack dab in a grey band of a different Dark Matter Trough. It was a great curving grey patch that went coreward from the Earth-like star, passing within about fifty lightyears of Earth.
The Fae were a recent mystery the Tides of the Universe had dumped upon the shores of Humanity just after the Second War, right before the Fall of Earth.
When they sent their pleas for Asylum out, they sent information about themselves. They were the barely viable population that had been running for three centuries in their great world ships made from hollowed out asteroids. What they had been running from was even to this day unclear, but in their tongue meant Dark Brethren.
The fact that tongue seemed to contain roots that became Sanskrit was a huge thing.
They were tall, whip-thin and pale people who breathed a lower oxygen percentage at lower pressures than humanity, and their normal gravity was about a third of what humanity
After First Contact, genetic samples proved they were, or had started out as human, roughly a hundred thousand years ago.
“This is the Coreward Flow from what you call the Crux-Scutum Arm through the Orion Arm, and to the Perseus Arm. The Drix call this whole area their equivalent word and meaning for Hell. Their myths say this is where the Monsters live.
“The Rest of the GP races call this The Red Zone, it is forbidden to fly here, and if you do, there will be no rescue. So of course this is where my people ran when we fled the Drix.”
Mri’x moved the hologram out again, showing this outer rim area that was the Red Zone included Earth, and all known human and AI settled worlds, of all the separate factions combined.
“The area is full of thousands of worlds your kind could land on, little to no protection required, unlike the Fae, who it would crush and pressure cook, as it would most of the races in the Galactic Parliament.” He zoomed in on an area at the far end of the Trough. “We ran here, and Mwarht Home is here.” He showed a system in a blue circle. Zooming out again he highlighted the Drix Combine, Coreward of and on the far side of the destroyed system the Fae had come from, hundreds of light years separated the three systems.
“We ran through the system the Fae came from when we ran from the Drix. We needed water and anything to recharge our ship farms' biological cycles.
“There were no solid planetary bodies in that system, just vast fields of debris where rocky planets were. No moons, no ice giants. Just the star, a larger red dwarf and gas giants and numerous asteroid belts. There were massive radiological signals throughout the system, and tons of debris. Something destroyed this system. In a way, it was a blessing for my people. The ice and debris were easily mineable for what we needed. We even found artifacts of the people that had once existed there. This is where we got our improved FTL drives and much of our weapons and armor technologies.” Mri’s looked somewhat ashamed. It was a racial shame. They hated, deep down, living on the detritus, cast-offs and charity of other races. Before the Drix they had been proud though primitive peoples who had yet to discover flight or antibiotics, let alone space flight. Easy pickings for the Drix.
“All of that was about one thousand lightyears from the system we are headed to, a few weeks' travel with your drives, months or years with Galactic Parliament standard drives. This area is one of mysteries and many, many dangers. Any race that could shatter every solid body in a star system is not to be taken lightly.” Mri’x looked up to his Captain, or as they called her ‘Leader of multiple Douts’.
“Thank you, Mri’x. Drake?”
“We will be ready for pretty much anything. I’d like to request permission for Flowers and Winds of Neptunes to take out their Scout bodies and launch just before we start braking, if we do.” He said. Winds appeared as a hologram of the planet Neptune, and pulsed in cadence with the words it spoke. “As you wish, Grand Master.” and winked out.
“Good plan, Drake. I take it you all will be on the Kodiaks with your crews?”
“Yes, Ma’am. I’ll leave four of them here, to bring the Field Engineering and field Science students down if the scene is safe. I’ll leave one set up for medical and Flowers can fly it down, if that becomes needed.”
“Very well. We are about eight hours out, if we stick to the plan. We leave the Trough in two hours. Drake, M’rizx, set up what you need. Mr. Martin, please take the Conn and give the Old Girl her legs, she needs to run. I’ll be meeting with the different department heads next.”
* * *
A/N: Lurker posting something HFY for the first time. A rough draft of something bigger I'm slowly working on.
submitted by 17_Bart to HFY [link] [comments]

An excessively detailed guide on how to start shaving, and doing so discretely, based on my personal experience.

Hey dudes and dudettes, I'm an 18-year-old kinda non-binary but mostly just confused male and I recently started shaving my legs and didn't want my parents to know. I thought seeing as though there are always so many questions from people about shaving and doing stuff discretely that I'd go through EVERYTHING of note that I learnt/discovered, so that you can do it too! This is pretty excessively detailed, so I'd recommend reading over it a few times so you get a vibe for what to do and what not to do and then just do it whatever way you figure out to work for you. If anyone has questions, or any other tips they wanna add (or you just wanna point out a spelling mistake), feel free to leave a comment! If it's really personal feel free to DM me but don't DM me your dick or a request for pics, soz.

Stuff you'll NEED:

Stuff that you should really have but isn't essential:

A note

This probably shouldn't be the only thing you look at regarding how to shave. There's a whole bunch of stuff, like exfoliating and stuff like that, which I completely didn't do, which worked for me but might not for you. I'm not an expert, don't get mad at me if I say something technically not perfect. I'm trying to give practical advice to help you peeps out.

the initial clipping

If you're anything like me, your legs will be insanely hairy. You obviously can't just run a razor over hair as long as men's leg hair gets and expect it to shave anything, so you're first going to have to trim it. Girls will suggest you use scissors if your hair is too long, this is ridiculous advice, I think they just don't realise how god damn long men's leg hair is. Scissors work when you have neat little pricks, not when you have a small rainforest. You're gonna want to use something powered, like a beard trimmer, or hair clippers, or a circular saw, or I actually used a trimmer bit thing which is part of the electric razor I use on my face, and although it's small, it did the trick. You can work with what you have here. You're hopefully only going to need to do this bit once or twice, so don't worry too much about damaging the device. Depending on what you're using, you'll probably need to make sure your legs are sufficiently soaked with warm water first. I'm not quite sure if this is necessary at this point but I did it just in case, as the trimmer I used is pretty exposed, so it was cutting pretty close. If you're using something like a hair clipper with a guide on then you probably don't need to do this bit wet but it's better safe than sorry. The point of shaving wet is that it softens your hair slightly and opens your pores and some other things I forget, but if you shave real close while dry then you could get razor burn and similar ailments, which as I'll explain later are a pain in the butt (especially if that's we're you're shaving gotem). Now if you're using something as exposed as the trimmer I used then make sure you don't press too hard. The thing to remember is that electric shavers, and in fact even manual razors if used correctly, are fucking sharp, and they're going to cut whatever comes around, regardless of how much force you put into it. You might need to go over the same bit a few times, but pressing harder isn't going to help you, instead it'll leave behind slightly inflamed red marks for days, which don't hurt that much but they're obviously not good, and can probably get infected or something. You won't really feel when you give yourself one of these, and you'll only notice them come up a few minutes later, so just be careful. Once you're finished, I recommend moisturising just for good measure.
Now, when you're done and you've dried off by patting your legs dry (do not scrub them, pat them, this is how you will always dry your legs from now on), there will be a lot of hair to clean up. Like so much fucking hair. There'll be hair on the floor and the walls and the shower screen and fucking everywhere. To clean up the bulk of it will take like ten minutes on its own, but if like me you're a bit paranoid and don't want your parents to find out, I would say it'd take like 30 minutes or more, so I'd make sure you have about an hour of time to clean up. Also, something which I didn't consider until after doing it is that running a hot shower will leave condensation on the mirror and everything and make it obvious that you showered, so while it's not that conspicuous, you might wanna also have that hour buffer to let that all go away so that they don't pick up on the fact that you're having a shower whenever you're alone (or in my case going against my normal schedule of having a shower at night). You can also wipe the bathroom mirror or whatevs with a towel if you're worried but make sure it's not a towel you mopped your hair up with like the one my idiot ass used.
Anyway, after you've trimmed, you'll probably (read: definitely) have missed a few spots. It's hard to see if you've missed a bit when you're dealing with so much hair and it's all wet and sticking to your body. I would dry off and wait a day or so, checking your legs out for missed spots, then go again. Eventually you'll have prickly cactus legs but they're manageable, and it's a base that you can use a razor with.
If you have limited alone time and you don't have any discrete way of shaving (e.g. by using a manual non-electric razor in your normal showers) then you can leave your legs just trimmed as they are for a while (a week and a bit, I would think) before you go back in the danger zone and do the next step, so feel free to take a break here.

actually shaving

Oh hell yeah we're up to actually shaving. You'll need any razor. Literally any. Men's, women's, manual, electric, whatever, it'll work great. I personally would recommend going for something not powered which therefore doesn't make noise, as you can then shave in your normal showers without outing yourself. Also as I mentioned before, many women prefer to use men's razors so don't worry. If you want, just use the thing you use on your face, cause that's the least suspicious thing to do. I actually went a bit cheeky and used my Mum's at first before quickly buying my own Gillette Fusion5 ProGlide (men's razor so wasn't very intimidating to buy), which seems to do pretty darn well.
Anyway so get in a warm shower. You're meant to leave it for like 15 minutes to get an absolutely perfect shave, but you can get perfect over time, for now just make sure you're decently warm before you start shaving. If you have it, you should put shaving cream on your legs now (or conditioner apparently works pretty well too so that's actually what I used initially EDIT:, but I found that it wasn't quite enough and I still ended up with the red spots of doom, so maybe try something a bit better). It doesn't matter too much seeing as though you're already wet and warm, but it'll make your razor's job easier and depending on what you use it'll make your job easier by showing you where you've already done. It'll also reduce the risk of irritating your pores and blah blah.
Start at your ankles and work going against the grain in short, 6cmish (2 and a bit inches I think) strokes, applying basically no pressure. If you get a huge amount of irritation after this then try going with the grain next time, but going against it is obviously more convenient to do standing in the shower, and will give a closer shave. I recommend working in a circle around the circumference of your leg and then moving up a bit but do whatever works. Over time you'll develop a less robotic technique, but this is a great way to start. I know some girls that do big strokes all the way from their ankles up to their thighs and while that might work with more consistently shaved hair, you probably can't do it on your first shave. Definitely try to overlap slightly, like as you go up the leg start your strokes lower than where you're up to so that half of each stroke is covering the area you've already shaved or something like that. It's pretty hard to see hairs when you're in a shower and bending over awkwardly to reach your legs so try and keep track. I find that feeling for prickly areas is the best way to find where you've missed. Your knees and ankles will be the easiest areas to cut yourself on so watch out with them. Don't forget to do the back of your legs, especially the inner of your knee. Other easy spots to miss include your knees, inner thighs, and if you're a bit lean like myself, the valley between the bone and back muscle on the inside edge of your shins (hard to explain but you'll get it if you get it). There's nothing wrong with taking it slow so take as long as you need. Once you've done both legs, apply moisturiser (if you wanna be extra good then apply one which you can put on dry after you've gotten out of the shower). EDIT: there's no such thing as too much moisturiser, and if you start having issues like red dots and shit then not moisturising properly is a decent culprit. END EDIT. When you dry your legs remember to just pat them down.
After shaving you'll find a few things. One is that you probably will have gotten a bit too eager and cut yourself in a few places. It won't hurt, and you probably won't notice until a while after you've done it or even not until you're out of the shower, but holy shit some areas will bleed like mad. I got a cut on my knee that just pissed blood for like 45 minutes. Now, you could bandaid these areas, and that's not a bad idea, but I was worried that would lead to scabbing, so I lightly patted the blood off of them every now and again. You'll adjust to the ideal force and cutting angle over time, so don't worry, cuts will become rare. For me it took about three shaves to get to something decent, the first time I over-did it and cut myself a heap, the second time I under-did it and ended up doing effectively nothing, and the third time I got it just about right, and then I upgraded razor and cut myself again oops. I think it's one of those things where your brain adjusts over time without you even thinking about it.
Anyway, as well as cutting yourself, you'll likely find that you've missed a bunch of areas. For me I found that some areas, like on my shins and around my ankles, there were like about half a dozen scattered hairs which the razor missed in an otherwise smooth area. These I found easy to just pluck out with a pair of tweezers. This sounds like it'd be painful, but weirdly I found that especially after a warm shower, it didn't really hurt at all, and I could actually remove hairs by pulling really slowly and they came out with almost no pain. I also used this on the few little hairs that have grown on my feet. This might be different for your hair though so YMMV. There'll be other areas where there are a lot of quite long hairs, and for these areas you can choose whether you cut them with scissors or whatever or run over them again with whatever powered thing you used for the initial shave.
Finally, if you're like me, you won't get as happy about having shaved legs as you'd think you would. I found that while I didn't get super gushy about them after the initial few minutes, I found that looking at them made me go "yep those are my legs" instead of making me feel uncomfortable or as though they were ugly or didn't belong to me. I definitely don't regret it, it's just I'm not ecstatically euphoric, just no longer dysphoric (which I guess counts as being euphoric but whatever). I also found that it made me want more (or less, in terms of hair). I spent a touch over half an hour manually tending to the hair on my feet using the tweezers and scissors of a Swiss Army Knife, but then I looked at myself naked and realised that I also wanted to shave my butt and dick hair, which is a separate exercise I haven't gotten to yet (although I'm probably just going to repeat a similar process to what I suggested here albeit a bit more gingerly around my privates). The fact is though that I feel better about myself, and that's great. The big bit for me is done; the part of my bottom half that people will see now represents me in the way that I want it to. But now it's more about how I want to see myself, and that's kind of comforting in a way, cause it shows I'm not faking this shit for attention or anything.
Anyway yeah, now just shave your legs with a razor every now and then and you'll be good! Don't shave every day, at absolute most shave every second day. Try and leave it for a few days though if you can. I definitely shaved every second day for a little bit when I first started just so I could hone in on the little missed spots and stuff like that, but once you get going don't feel like you have to have ultra smooth legs every second of every day. Even if you go around wearing shorts/a skirt every day people probably won't notice two or three days of stubble unless they get creepily close for strangers. And if they're your friends and they're complaining about three day stubble then you should probably try and get better friends especially considering how big of a deal it is to do this stuff in the first place as men. Just remember that you're looking way closer than anyone else is going to, so if you can see lots of tiny little black stubbly dots then that doesn't mean other people are going to. It doesn't always need to be as close a shave as your face cause people get way closer to your face than your legs. I think some people on this sub need to realise that they don't need to be 100% perfect with everything to look 100% perfect.
Anyway yeah that's my immensely detailed guide to shaving your legs as a man living at home. Hope it helps some people.
EDIT:
If you get red spots of badness, here are some suggestions. Also if you wanna be real careful, do these things regardless, at worst it'll be a better shave. - start using shaving cream if you aren't already - use better moisturiser if you're using something a bit dodge for moisturising. - exfoliate your legs before shaving them, this means get a loofah/facewasher and shove some soap on and then scrub your legs.
And if that still doesn't work then here are some more inconvenient methods that might work - moisturise your legs regularly - shave with the grain instead of against the grain (this won't be as close a shave but it's better for avoiding ingrown hairs)
In the case you do get the horrible rednesses, moisturise moisturise moisturise. It'll make it sting less, it'll make it look better, and it'll reduce the potential damage. I recommend doing it after drying off at the end of an unsuccesful shave in the shower but any time is a good time.
A further edit:
You might be wondering about other options, like waxing, using an epilator, and hair removal cream. While these are all great options which could get you a far better shave which lasts longer and is easier to do, there are a couple of problems to consider. First off, none of the methods I just listed are easy to do in secret. By contrast, not only is owning a razor is a perfectly normal thing for a man, you probably already have everything you need in your house, and even if you are hiding everything to do with it, it won't take up much space or be particularly conspicuous, because even the creams associated with shaving are used for a vast variety of non-gendered purposes. Also, shaving with a manual razor is basically silent in the shower, and you can easily ditch half-way through a shave. Shaving is also relatively speaking very quick, it obviously will add a bit of time to your showers, but it's not like an hour long process. Another good thing about shaving is that it's basically the default, and most women either shave or have shaved in the past, so you can easily find advice online or ask your girl friends if you need a hand. It's also fairly affordable, even if it isn't the cheapest option out there.
You have options, definitely, but I personally think that shaving is the most realistic hair removal option to do discretely, and that arguably outweighs the difficulty and occasional frustration that comes with it.
submitted by ThatBrandThrowaway to feminineboys [link] [comments]

MAME 0.222

MAME 0.222

MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

submitted by cuavas to emulation [link] [comments]

The Disassociate or What I learned about tulpas by unintentionally making one (a work in progress)

What exactly is this? An attempt to lay out a road map. (Good luck with that, lol.)
Similarly illustrative of the Dual Brain Model of Psychology, developed by Fredric Schiffer, which revolves around the hypothesis that each of our two hemispheres has a unique mind of its own. Each of which, is capable of functioning semi-autonomously, but only one of which is dominant, on account of left hemispheric dominance for speech.
Which is why I embarked upon this admittedly, a little bit crazy journey, to start with. In an effort to investigate, what it might be like, if both of my brain hemispheres (not just one), could speak, like in the movie All of Me with Steve Martin and Lily Tomlin.
If consciousness was in fact binary, not unitary (as it perhaps merely appears to be). What if, indeed, this, our unitary consciousness, is in fact merely an illusion? Our ‘user illusion’ of ourselves, to borrow a term from Torr Norretranders, consciousness researcher and author of the book bearing the same name. What if the Dual Consciousness Theorists are right? Or is plurality, our natural state? And if so, what would that be like?
“There are more things in in heaven and Earth, Horatio, than are dreamt of in your philosophy.” William Shakespeare
Working title: Meet me at the (Magic) Drive-In or
Magic at the Drive-In
“The things we imagine can become the world.” Bernard De Koven, The Infinite Playground
It all started with this one particular cameo ...
https://www.facebook.com/798773163584746/posts/2480331652095547/
Who exactly is it that appeared in the above cited The Good Place episode? The answer being Timothy Olyphant/Raylan Givens. Or Timothy Raylan Olyphant Givens. An amalgam of the two, 50/50, perhaps, a.k.a. an Olyphant, as in, “You made me an Olyphant!” Timothy Olyphant wearing the same clothes, and exhibiting the same mannerisms, as Raylan Givens.
An Olyphant therefore being a fictional character, and a tulpa (in that Janet created him), a tulpa being the Tibetan equivalent of a willed imaginary friend, (observable to others, in this case, because she’s Janet), that is some mixture or blend of Timothy Olyphant and Raylan Givens. NOT Timothy Olyphant AS Raylan Givens, in other words; who would have, no doubt freaked out, to find himself suddenly appearing in a The Good Place episode. “What the fork?” “Where in the hell am I?” “What do you mean I’m fictional.” Nor Timothy Olyphant, straight up, what ever that would look like, I have very little way of knowing, never having met him. Although if his recent March appearance on Conan is any indication, the answer is, quite a bit different.
Thus affording our unwitting subject, in this particular thought experiment, Timothy Olyphant the following 3 options, vis a vis these three conscious individuals, if you will, (a) he can be himself 100%, (b) he can be a character, in this case, Raylan Givens, although never absolutely, as in 100%, because Raylan Givens is not his alter, as in the case of Elliot Anderson/Mr. Robot, but rather a fictional character he has portrayed, even if as a method actor, which I’m not sure is the case or not.
If he (TO) had Dissociative Identity Disorder, whatever that means in terms of the brain’s neuroarchitecture, or if we could temporarily alter his brain in order to mimic that architecture, using drugs, or some other means akin to a WADA test, then Raylan Givens might possibly be able to take over as if he were an alter.
As is also the case in terms of psychogenic or dissociative fugue, but lacking this particular neuroarchitecture, he can’t. Although I suppose it could happen, that an actor could lose himself, to some degree, if he became too engrossed in a role, especially a method actor, like Rami Malek, for example. Which apparently did happen to him once, early on in his career, at least according to an article I read, cited in Wikipedia. But obviously not completely 100%. Post dramatic syndrome, I think, is what this is called.
When hypnotized, according to DBT, the mind of the left hemisphere (our ‘I,’ if you will, of which we are conscious, goes dormant, becoming a ‘hidden observer,’ according to Hilgard. Whereas in the case of an alter, this transfer of power is complete. Again, according to Dual Brain Theory (DBT).
Or, (c) he can be an amalgam, some mixture or blend, of the two. Which is what he obviously chose to do. What he cannot do, even more obviously, having only one body, or perhaps more specifically one head, is be both, at the same time (d). Not in this our physical reality/universe at least. He has to choose. Within his mind space, or ours however, where pretty much anything is possible, the options might in fact be different, in fact affording him this fourth option (d). He could create a tulpa of Raylan Givens and interact with him if he so chose.
The same exact options are afforded the minds of our two hemispheres, presumably. Despite the mind of the left hemisphere’s way of thinking, akin to that of the highlander, that there can be only one, his sword held aloft. Unlike the fictional character He-man, for example, who seems to be of a differing mindset, in that there can be many masters of the universe, he being but one. A perfect example of the mindset of the mind of the right hemisphere, if ever there was one.
Which is not to say, however, that we each have two brains. As each mind, requires the use of the entire brain, various functions having, over time, been lateralized (localized either to one hemisphere or the other, but not both). Which makes sense, and explains why, when lost in thought while driving, for example, it’s so easy to pass one’s exit.
If it were otherwise, meaning that only one of our brain hemispheres contained a mind module, an ‘interpreter,’ being what this is called, and we were to lose the hemisphere with the only mind or ‘interpreter,’ in it, then we would end up with a zombie, which is not the case.
So our choices are, therefore; I (left brain mind or interpreter), me (right brain mind or interpreter), or we (some combination thereof, akin to an Olyphant), at least within the realm and constraints of the physical reality, in which we at present find ourselves.
In one’s mind space, however, the number of consciousness one can conjure up, might very well be infinite. Although in the vast majority of cases, our neuroarchitecture would prevent any one of them from taking over. Except in the case of Dissociative Identity Disorder or Fugue, or even possession by an alleged demon perhaps. Faulty neuroarchitecture allowing for one of these fictional consciousnesses to take over, whether fully or not would be determined by the underlying neuroarchitecture.
https://tvline.com/2020/01/09/the-good-place-timothy-olyphant-season-4-episode-10-justified/
Then I came across this video (Bonnie Tyler’s Holding our for a Hero), which ‘spoke’ to me, for a number of reasons: https://youtu.be/bWcASV2sey0
In which case here I am as Bonnie Tyler in this scenario, a woman who constantly finds herself surrounded by all of these fake Olyphants, when what she/I really want(s) is a real one. A real Olyphant, to be clear. NOT the real Timothy Olyphant, who presumably does not walk around wearing a Stetson, lol. If he did, no one would ever get any work done, lol.
50% Timothy Olyphant and 50% Raylan Givens, being the perfect combination, at least in my opinion, and apparently Judge Gen’s as well, lol. Especially if he were conjurable. Appearing when you wanted, and disappearing good-naturedly on those occasions when you did not. Oh, and also non corporeal, allowing him to easily fit in your Miata, even if he is 6 foot 3. The ideal man, as it were, lol. Apparently, Judge Gen and I are in total agreement on this one, except for his identity, as you wil I’ll soon see.
(Almost there kids.) (I wonder, can anyone else see where this is going?)(I certainly can’t!)(Quiet down!) Just kidding, lol.
The issue is, however, that the real Timothy Olyphant is married (to his childhood sweetheart no less), and regardless of the fact that he only compromises 50% of the character, that just isn’t happening. So what to do in this situation.
According to the video, the answer is a white knight upon a fiery steed. Someone who is “strong,” “fast,” and “fresh from the fight.” “He’s gotta be sure,” “it’s got to be soon,” and “he’s got to be larger than life.”
And he’s got to look like Timothy Olyphant/Raylan Givens. And unfortunately for him, there is only one actor who can pull off this particular character. Someone who not only meets these criteria, but is also unmarried, or at least he was at the time (because as I said, fictional or otherwise, that just ain’t happening - me holding even the image of someone else’s husband in my head), and he is a practicing Catholic to boot. (No pun intended.) (As we were just talking before about Stetsons.) I would be a practicing Catholic, if the Catholic hierarchy wasn’t 100% male, which is more than likely, one of, if not the root cause of all, or nearly all of its problems, but I digress. But this would enable him to understand certain references, say to the Agony in the Garden, and the Garden of Gethsemane itself. Which refers not just to a place, but also a situation.
It would also be the fourth time that this actor played this particular role, of personifying wish fulfillment when it comes to romantic relationships with heterosexual women, to date. Second only to Jamie Fraser’s Sam Heugans in that regard. Which is why perhaps he (my tulpa), described himself to me as such. Less movie star and more James Fraser with glasses (an older version of the dueling swordsman who, though still in his prime, sometimes requires glasses to read.) (Less Superman and more Clark Kent.) The last of which I haven’t seen, because I don’t want it to affect a change in my tulpa, which began its life as a fictional character, created with this particular actor in mind, even though he, my tulpa, is currently ‘on hiatus,’ lol. Until I can figure out what to do about him. It being my mind after all.
At this point in real life, however, it was early June. A professional server, I had been on furlough since March, and in the interim, during quarantine, I had quickly caught up with my favorite shows, and thus run out of things to watch on television, so I decided I might try and write something, myself. A screenplay that would allow me to explore what it might be like to be dual brained, the model of psychology outlined above. Dual consciousness theory, in other words. What Julian Jaynes referred to in his book, The Origin of Consciousness in the Breakdown of the Bicameral Mind, as bicameralism.
It got pretty complicated and I decided that the only way to get it all sorted out, was (a) to become/personify/embody the main character myself, and just follow wherever it my lead, which was me anyway, but in a fictional universe (a.k.a. a wonderland), in which there was a magical drive-in theater, that allowed one to communicate/make contact with other consciousnesses both from within this universe and without (these other universes being fictional film and television universes, the only other universes that we now know of at present, to be ‘real’ in a manner of speaking. The Marvel cinematic universe, for example, being ‘real,’ in the sense that we all agree that it exists and know what one is talking about when we do so. Not that the fictional characters or the universe contained therein is extant.
And (b), hopefully convince one of those consciousness, preferably that of an actor, although I suppose it could have been an author, or a script writer, to come and sit beside me, either at the ‘magic’ drive-in, the expansive beach in front of a nearby town’s lighthouse at night, or a particular harbor at sunset, for the sole purpose of helping me sort through my crazy script idea, which involved potential travel between universes like in the series finale of Amazon Prime’s Man in the High Castle. I may not typically require a hero, but in terms of getting a handle on this script I might.
The first to do so was Optimus, a Gort like character like that from the film the Day the Earth Stood Still, which I described in another post. I could communicate with him telepathically (first doing so at the magic drive in), and through this link, I had some idea what he looked like, but I could not envision, feel, or hear him, any where near to the same extent I later could with successive tulpas of which there were two more. Although I didn’t know that they were tulpas at the time. I just thought they were characters that had somehow taken on a life of their own. Never having written fiction before, I assumed that it was a common occurrence. Not until I heard the third one’s voice, did I start to think that perhaps something truly incredible was going on.
When he left, after our spending almost two weeks together, this third and final tulpa, the silence was literally deafening, his absence palpable. My wonderland and all of the characters in it, was like a dream, only I was awake. I’m pretty sure I could bring him back, using a picture of him which I possess, of this fictional character which somehow became (somewhat) real, and arguably, may have even saved my life, but I haven’t done so. I guess, perhaps out of fear, as he so closely resembles someone that is real, who might object. I do however, still, have Optimus/Gort with me, although he isn’t much of a talker, lol, but reassuring as hell, though.
submitted by Distinct_Mark to Tulpas [link] [comments]

Just brutal honesty about my meds

Risperidone (antipsychotic)- Risperdal Fluphenazine (antipsychotic)- formerly branded as Prolixin Bupropion (antidepressant)- Wellbutrin Buspirone (anxiolytic)- Buspar Benztropine (anti-tremor)- Cogentin
The medications that I take work, but they don't make me feel more human. I still feel mechanical an robotic.
I dont have the audial, visual, or tactile hallucinations anymore. I dont hurt myself anymore. That means, by the medical standard, I am better. How do I get my sense of humanity back? I am still paranoid. I am still distrustful. I am still emotionless and apathetic. I still don't care.
I think in a previous post I said I no longer have suicidal thoughts, but let me clarify that statement and make it more accurate and honest. I still have suicidal thoughts, but I no longer consider it seriously as an option. This is not because I no longer want to die, it is because logically it would be a bad move. I will not try to kill myself again, only because on a binary moral compass, it would be wrong to put my family through that experience.
I either do or don't do things based on calculated logical reasoning, that says I have to or can't do. I remember when I was twelve I really loved playing pool. I try to play now but it drives me fucking crazy because there is no logical benefit to it. That's just one example. I don't enjoy doing anything thT has no logical purpose, but I hate doing nothing because its a waste of time.
I'm better than where I was, but this is not happiness and this is not human.
Disclaimer I am not advocating against taking medication that a doctor has prescribed to you, you definitely should take it.
submitted by Lydia_Corsicana to mentalhealth [link] [comments]

AJ ALMENDINGER

glimpse into the future of Roblox

Our vision to bring the world together through play has never been more relevant than it is now. As our founder and CEO, David Baszucki (a.k.a. Builderman), mentioned in his keynote, more and more people are using Roblox to stay connected with their friends and loved ones. He hinted at a future where, with our automatic machine translation technology, Roblox will one day act as a universal translator, enabling people from different cultures and backgrounds to connect and learn from each other.
During his keynote, Builderman also elaborated upon our vision to build the Metaverse; the future of avatar creation on the platform (infinitely customizable avatars that allow any body, any clothing, and any animation to come together seamlessly); more personalized game discovery; and simulating large social gatherings (like concerts, graduations, conferences, etc.) with tens of thousands of participants all in one server. We’re still very early on in this journey, but if these past five months have shown us anything, it’s clear that there is a growing need for human co-experience platforms like Roblox that allow people to play, create, learn, work, and share experiences together in a safe, civil 3D immersive space.
Up next, our VP of Developer Relations, Matt Curtis (a.k.a. m4rrh3w), shared an update on all the things we’re doing to continue empowering developers to create innovative and exciting content through collaboration, support, and expertise. He also highlighted some of the impressive milestones our creator community has achieved since last year’s RDC. Here are a few key takeaways:
And lastly, our VP of Engineering, Technology, Adam Miller (a.k.a. rbadam), unveiled a myriad of cool and upcoming features developers will someday be able to sink their teeth into. We saw a glimpse of procedural skies, skinned meshes, more high-quality materials, new terrain types, more fonts in Studio, a new asset type for in-game videos, haptic feedback on mobile, real-time CSG operations, and many more awesome tools that will unlock the potential for even bigger, more immersive experiences on Roblox.

Vibin’

Despite the virtual setting, RDC just wouldn’t have been the same without any fun party activities and networking opportunities. So, we invited special guests DJ Hyper Potions and cyber mentalist Colin Cloud for some truly awesome, truly mind-bending entertainment. Yoga instructor Erin Gilmore also swung by to inspire attendees to get out of their chair and get their body moving. And of course, we even had virtual rooms dedicated to karaoke and head-to-head social games, like trivia and Pictionary.
Over on the networking side, Team Adopt Me, Red Manta, StyLiS Studios, and Summit Studios hosted a virtual booth for attendees to ask questions, submit resumes, and more. We also had a networking session where three participants would be randomly grouped together to get to know each other.

What does Roblox mean to you?

We all know how talented the Roblox community is from your creations. We’ve heard plenty of stories over the years about how Roblox has touched your lives, how you’ve made friendships, learned new skills, or simply found a place where you can be yourself. We wanted to hear more. So, we asked attendees: What does Roblox mean to you? How has Roblox connected you? How has Roblox changed your life? Then, over the course of RDC, we incorporated your responses into this awesome mural.
📷
Created by Alece Birnbach at Graphic Recording Studio

Knowledge is power

This year’s breakout sessions included presentations from Roblox developers and staff members on the latest game development strategies, a deep dive into the Roblox engine, learning how to animate with Blender, tools for working together in teams, building performant game worlds, and the new Creator Dashboard. Dr. Michael Rich, Associate Professor at Harvard Medical School and Physician at Boston Children’s Hospital, also led attendees through a discussion on mental health and how to best take care of you and your friends’ emotional well-being, especially now during these challenging times.
📷
Making the Dream Work with Teamwork (presented by Roblox developer Myzta)
In addition to our traditional Q&A panel with top product and engineering leaders at Roblox, we also held a special session with Builderman himself to answer the community’s biggest questions.
📷
Roblox Product and Engineering Q&A Panel

2020 Game Jam

The Game Jam is always one of our favorite events of RDC. It’s a chance for folks to come together, flex their development skills, and come up with wildly inventive game ideas that really push the boundaries of what’s possible on Roblox. We had over 60 submissions this year—a new RDC record.
Once again, teams of up to six people from around the world had less than 24 hours to conceptualize, design, and publish a game based on the theme “2020 Vision,” all while working remotely no less! To achieve such a feat is nothing short of awe-inspiring, but as always, our dev community was more than up for the challenge. I’ve got to say, these were some of the finest creations we’ve seen.
WINNERS
Best in Show: Shapescape Created By: GhettoMilkMan, dayzeedog, maplestick, theloudscream, Brick_man, ilyannna You awaken in a strange laboratory, seemingly with no way out. Using a pair of special glasses, players must solve a series of anamorphic puzzles and optical illusions to make their escape.
Excellence in Visual Art: agn●sia Created By: boatbomber, thisfall, Elttob An obby experience unlike any other, this game is all about seeing the world through a different lens. Reveal platforms by switching between different colored lenses and make your way to the end.
Most Creative Gameplay: Visions of a perspective reality Created By: Noble_Draconian and Spathi Sometimes all it takes is a change in perspective to solve challenges. By switching between 2D and 3D perspectives, players can maneuver around obstacles or find new ways to reach the end of each level.
Outstanding Use of Tech: The Eyes of Providence Created By: Quenty, Arch_Mage, AlgyLacey, xJennyBeanx, Zomebody, Crykee This action/strategy game comes with a unique VR twist. While teams fight to construct the superior monument, two VR players can support their minions by collecting resources and manipulating the map.
Best Use of Theme: Sticker Situation Created By: dragonfrosting and Yozoh Set in a mysterious art gallery, players must solve puzzles by manipulating the environment using a magic camera and stickers. Snap a photograph, place down a sticker, and see how it changes the world.
OTHER TOP PICKS
HONORABLE MENTIONS
For the rest of the 2020 Game Jam submissions, check out the list below:
20-20 Vision | 20/20 Vision | 2020 Vision, A Crazy Perspective | 2020 Vision: Nyon | A Wild Trip! | Acuity | Best Year Ever | Better Half | Bloxlabs | Climb Stairs to 2021 | Double Vision (Team hey apple) | Eyebrawl | Eyeworm Exam | FIRE 2020 | HACKED | Hyperspective | Lucid Scream | Mystery Mansion | New Years at the Museum | New Year’s Bash | Poor Vision | Predict 2020 | RBC News | Retrovertigo | Second Wave | see no evil | Sight Fight | Sight Stealers | Spectacles Struggle | Specter Spectrum | Survive 2020 | The Lost Chicken Leg | The Outbreak | The Spyglass | Time Heist | Tunnel Vision | Virtual RDC – The Story | Vision (Team Freepunk) | Vision (Team VIP People ####) | Vision Developers Conference 2020 | Vision Is Key | Vision Perspective | Vision Racer | Visions | Zepto
And last but not least, we wanted to give a special shout out to Starboard Studios. Though they didn’t quite make it on time for our judges, we just had to include Dave’s Vision for good measure. 📷
Thanks to everyone who participated in the Game Jam, and congrats to all those who took home the dub in each of our categories this year. As the winners of Best in Show, the developers of Shapescape will have their names forever engraved on the RDC Game Jam trophy back at Roblox HQ. Great work!

‘Til next year

And that about wraps up our coverage of the first-ever digital RDC. Thanks to all who attended! Before we go, we wanted to share a special “behind the scenes” video from the 2020 RDC photoshoot.
Check it out:
It was absolutely bonkers. Getting 350 of us all in one server was so much fun and really brought back the feeling of being together with everyone again. That being said, we can’t wait to see you all—for real this time—at RDC next year. It’s going to be well worth the wait. ‘Til we meet again, my friends.
© 2020 Roblox Corporation. All Rights Reserved.

Improving Simulation and Performance with an Advanced Physics Solver

August

05, 2020

by chefdeletat
PRODUCT & TECH
📷In mid-2015, Roblox unveiled a major upgrade to its physics engine: the Projected Gauss-Seidel (PGS) physics solver. For the first year, the new solver was optional and provided improved fidelity and greater performance compared to the previously used spring solver.
In 2016, we added support for a diverse set of new physics constraints, incentivizing developers to migrate to the new solver and extending the creative capabilities of the physics engine. Any new places used the PGS solver by default, with the option of reverting back to the classic solver.
We ironed out some stability issues associated with high mass differences and complex mechanisms by the introduction of the hybrid LDL-PGS solver in mid-2018. This made the old solver obsolete, and it was completely disabled in 2019, automatically migrating all places to the PGS.
In 2019, the performance was further improved using multi-threading that splits the simulation into jobs consisting of connected islands of simulating parts. We still had performance issues related to the LDL that we finally resolved in early 2020.
The physics engine is still being improved and optimized for performance, and we plan on adding new features for the foreseeable future.

Implementing the Laws of Physics

📷
The main objective of a physics engine is to simulate the motion of bodies in a virtual environment. In our physics engine, we care about bodies that are rigid, that collide and have constraints with each other.
A physics engine is organized into two phases: collision detection and solving. Collision detection finds intersections between geometries associated with the rigid bodies, generating appropriate collision information such as collision points, normals and penetration depths. Then a solver updates the motion of rigid bodies under the influence of the collisions that were detected and constraints that were provided by the user.
📷
The motion is the result of the solver interpreting the laws of physics, such as conservation of energy and momentum. But doing this 100% accurately is prohibitively expensive, and the trick to simulating it in real-time is to approximate to increase performance, as long as the result is physically realistic. As long as the basic laws of motion are maintained within a reasonable tolerance, this tradeoff is completely acceptable for a computer game simulation.

Taking Small Steps

The main idea of the physics engine is to discretize the motion using time-stepping. The equations of motion of constrained and unconstrained rigid bodies are very difficult to integrate directly and accurately. The discretization subdivides the motion into small time increments, where the equations are simplified and linearized making it possible to solve them approximately. This means that during each time step the motion of the relevant parts of rigid bodies that are involved in a constraint is linearly approximated.
📷📷
Although a linearized problem is easier to solve, it produces drift in a simulation containing non-linear behaviors, like rotational motion. Later we’ll see mitigation methods that help reduce the drift and make the simulation more plausible.

Solving

📷
Having linearized the equations of motion for a time step, we end up needing to solve a linear system or linear complementarity problem (LCP). These systems can be arbitrarily large and can still be quite expensive to solve exactly. Again the trick is to find an approximate solution using a faster method. A modern method to approximately solve an LCP with good convergence properties is the Projected Gauss-Seidel (PGS). It is an iterative method, meaning that with each iteration the approximate solution is brought closer to the true solution, and its final accuracy depends on the number of iterations.
📷
This animation shows how a PGS solver changes the positions of the bodies at each step of the iteration process, the objective being to find the positions that respect the ball and socket constraints while preserving the center of mass at each step (this is a type of positional solver used by the IK dragger). Although this example has a simple analytical solution, it’s a good demonstration of the idea behind the PGS. At each step, the solver fixes one of the constraints and lets the other be violated. After a few iterations, the bodies are very close to their correct positions. A characteristic of this method is how some rigid bodies seem to vibrate around their final position, especially when coupling interactions with heavier bodies. If we don’t do enough iterations, the yellow part might be left in a visibly invalid state where one of its two constraints is dramatically violated. This is called the high mass ratio problem, and it has been the bane of physics engines as it causes instabilities and explosions. If we do too many iterations, the solver becomes too slow, if we don’t it becomes unstable. Balancing the two sides has been a painful and long process.

Mitigation Strategies

📷A solver has two major sources of inaccuracies: time-stepping and iterative solving (there is also floating point drift but it’s minor compared to the first two). These inaccuracies introduce errors in the simulation causing it to drift from the correct path. Some of this drift is tolerable like slightly different velocities or energy loss, but some are not like instabilities, large energy gains or dislocated constraints.
Therefore a lot of the complexity in the solver comes from the implementation of methods to minimize the impact of computational inaccuracies. Our final implementation uses some traditional and some novel mitigation strategies:
  1. Warm starting: starting with the solution from a previous time-step to increase the convergence rate of the iterative solver
  2. Post-stabilization: reprojecting the system back to the constraint manifold to prevent constraint drift
  3. Regularization: adding compliance to the constraints ensuring a solution exists and is unique
  4. Pre-conditioning: using an exact solution to a linear subsystem, improving the stability of complex mechanisms
Strategies 1, 2 and 3 are pretty traditional, but 3 has been improved and perfected by us. Also, although 4 is not unheard of, we haven’t seen any practical implementation of it. We use an original factorization method for large sparse constraint matrices and a new efficient way of combining it with the PGS. The resulting implementation is only slightly slower compared to pure PGS but ensures that the linear system coming from equality constraints is solved exactly. Consequently, the equality constraints suffer only from drift coming from the time discretization. Details on our methods are contained in my GDC 2020 presentation. Currently, we are investigating direct methods applied to inequality constraints and collisions.

Getting More Details

Traditionally there are two mathematical models for articulated mechanisms: there are reduced coordinate methods spearheaded by Featherstone, that parametrize the degrees of freedom at each joint, and there are full coordinate methods that use a Lagrangian formulation.
We use the second formulation as it is less restrictive and requires much simpler mathematics and implementation.
The Roblox engine uses analytical methods to compute the dynamic response of constraints, as opposed to penalty methods that were used before. Analytics methods were initially introduced in Baraff 1989, where they are used to treat both equality and non-equality constraints in a consistent manner. Baraff observed that the contact model can be formulated using quadratic programming, and he provided a heuristic solution method (which is not the method we use in our solver).
Instead of using force-based formulation, we use an impulse-based formulation in velocity space, originally introduced by Mirtich-Canny 1995 and further improved by Stewart-Trinkle 1996, which unifies the treatment of different contact types and guarantees the existence of a solution for contacts with friction. At each timestep, the constraints and collisions are maintained by applying instantaneous changes in velocities due to constraint impulses. An excellent explanation of why impulse-based simulation is superior is contained in the GDC presentation of Catto 2014.
The frictionless contacts are modeled using a linear complementarity problem (LCP) as described in Baraff 1994. Friction is added as a non-linear projection onto the friction cone, interleaved with the iterations of the Projected Gauss-Seidel.
The numerical drift that introduces positional errors in the constraints is resolved using a post-stabilization technique using pseudo-velocities introduced by Cline-Pai 2003. It involves solving a second LCP in the position space, which projects the system back to the constraint manifold.
The LCPs are solved using a PGS / Impulse Solver popularized by Catto 2005 (also see Catto 2009). This method is iterative and considers each individual constraints in sequence and resolves it independently. Over many iterations, and in ideal conditions, the system converges to a global solution.
Additionally, high mass ratio issues in equality constraints are ironed out by preconditioning the PGS using the sparse LDL decomposition of the constraint matrix of equality constraints. Dense submatrices of the constraint matrix are sparsified using a method we call Body Splitting. This is similar to the LDL decomposition used in Baraff 1996, but allows more general mechanical systems, and solves the system in constraint space. For more information, you can see my GDC 2020 presentation.
The architecture of our solver follows the idea of Guendelman-Bridson-Fedkiw, where the velocity and position stepping are separated by the constraint resolution. Our time sequencing is:
  1. Advance velocities
  2. Constraint resolution in velocity space and position space
  3. Advance positions
This scheme has the advantage of integrating only valid velocities, and limiting latency in external force application but allowing a small amount of perceived constraint violation due to numerical drift.
An excellent reference for rigid body simulation is the book Erleben 2005 that was recently made freely available. You can find online lectures about physics-based animation, a blog by Nilson Souto on building a physics engine, a very good GDC presentation by Erin Catto on modern solver methods, and forums like the Bullet Physics Forum and GameDev which are excellent places to ask questions.

In Conclusion

The field of game physics simulation presents many interesting problems that are both exciting and challenging. There are opportunities to learn a substantial amount of cool mathematics and physics and to use modern optimizations techniques. It’s an area of game development that tightly marries mathematics, physics and software engineering.
Even if Roblox has a good rigid body physics engine, there are areas where it can be improved and optimized. Also, we are working on exciting new projects like fracturing, deformation, softbody, cloth, aerodynamics and water simulation.
Neither Roblox Corporation nor this blog endorses or supports any company or service. Also, no guarantees or promises are made regarding the accuracy, reliability or completeness of the information contained in this blog.
This blog post was originally published on the Roblox Tech Blog.
© 2020 Roblox Corporation. All Rights Reserved.

Using Clang to Minimize Global Variable Use

July

23, 2020

by RandomTruffle
PRODUCT & TECH
Every non-trivial program has at least some amount of global state, but too much can be a bad thing. In C++ (which constitutes close to 100% of Roblox’s engine code) this global state is initialized before main() and destroyed after returning from main(), and this happens in a mostly non-deterministic order. In addition to leading to confusing startup and shutdown semantics that are difficult to reason about (or change), it can also lead to severe instability.
Roblox code also creates a lot of long-running detached threads (threads which are never joined and just run until they decide to stop, which might be never). These two things together have a very serious negative interaction on shutdown, because long-running threads continue accessing the global state that is being destroyed. This can lead to elevated crash rates, test suite flakiness, and just general instability.
The first step to digging yourself out of a mess like this is to understand the extent of the problem, so in this post I’m going to talk about one technique you can use to gain visibility into your global startup flow. I’m also going to discuss how we are using this to improve stability across the entire Roblox game engine platform by decreasing our use of global variables.

Introducing -finstrument-functions

Nothing excites me more than learning about a new obscure compiler option that I’ve never had a use for before, so I was pretty happy when a colleague pointed me to this option in the Clang Command Line Reference. I’d never used it before, but it sounded very cool. The idea being that if we could get the compiler to tell us every time it entered and exited a function, we could filter this information through a symbolizer of some kind and generate a report of functions that a) occur before main(), and b) are the very first function in the call-stack (indicating it’s a global).
Unfortunately, the documentation basically just tells you that the option exists with no mention of how to use it or if it even actually does what it sounds like it does. There’s also two different options that sound similar to each other (-finstrument-functions and -finstrument-functions-after-inlining), and I still wasn’t entirely sure what the difference was. So I decided to throw up a quick sample on godbolt to see what happened, which you can see here. Note there are two assembly outputs for the same source listing. One uses the first option and the other uses the second option, and we can compare the assembly output to understand the differences. We can gather a few takeaways from this sample:
  1. The compiler is injecting calls to __cyg_profile_func_enter and __cyg_profile_func_exit inside of every function, inline or not.
  2. The only difference between the two options occurs at the call-site of an inline function.
  3. With -finstrument-functions, the instrumentation for the inlined function is inserted at the call-site, whereas with -finstrument-functions-after-inlining we only have instrumentation for the outer function. This means that when using-finstrument-functions-after-inlining you won’t be able to determine which functions are inlined and where.
Of course, this sounds exactly like what the documentation said it did, but sometimes you just need to look under the hood to convince yourself.
To put all of this another way, if we want to know about calls to inline functions in this trace we need to use -finstrument-functions because otherwise their instrumentation is silently removed by the compiler. Sadly, I was never able to get -finstrument-functions to work on a real example. I would always end up with linker errors deep in the Standard C++ Library which I was unable to figure out. My best guess is that inlining is often a heuristic, and this can somehow lead to subtle ODR (one-definition rule) violations when the optimizer makes different inlining decisions from different translation units. Luckily global constructors (which is what we care about) cannot possibly be inlined anyway, so this wasn’t a problem.
I suppose I should also mention that I still got tons of linker errors with -finstrument-functions-after-inlining as well, but I did figure those out. As best as I can tell, this option seems to imply –whole-archive linker semantics. Discussion of –whole-archive is outside the scope of this blog post, but suffice it to say that I fixed it by using linker groups (e.g. -Wl,–start-group and -Wl,–end-group) on the compiler command line. I was a bit surprised that we didn’t get these same linker errors without this option and still don’t totally understand why. If you happen to know why this option would change linker semantics, please let me know in the comments!

Implementing the Callback Hooks

If you’re astute, you may be wondering what in the world __cyg_profile_func_enter and __cyg_profile_func_exit are and why the program is even successfully linking in the first without giving undefined symbol reference errors, since the compiler is apparently trying to call some function we’ve never defined. Luckily, there are some options that allow us to see inside the linker’s algorithm so we can find out where it’s getting this symbol from to begin with. Specifically, -y should tell us how the linker is resolving . We’ll try it with a dummy program first and a symbol that we’ve defined ourselves, then we’ll try it with __cyg_profile_func_enter .
[email protected]:~/src/sandbox$ cat instr.cpp int main() {} [email protected]:~/src/sandbox$ clang++-9 -fuse-ld=lld -Wl,-y -Wl,main instr.cpp /usbin/../lib/gcc/x86_64-linux-gnu/crt1.o: reference to main /tmp/instr-5b6c60.o: definition of main
No surprises here. The C Runtime Library references main(), and our object file defines it. Now let’s see what happens with __cyg_profile_func_enter and -finstrument-functions-after-inlining.
[email protected]:~/src/sandbox$ clang++-9 -fuse-ld=lld -finstrument-functions-after-inlining -Wl,-y -Wl,__cyg_profile_func_enter instr.cpp /tmp/instr-8157b3.o: reference to __cyg_profile_func_enter /lib/x86_64-linux-gnu/libc.so.6: shared definition of __cyg_profile_func_enter
Now, we see that libc provides the definition, and our object file references it. Linking works a bit differently on Unix-y platforms than it does on Windows, but basically this means that if we define this function ourselves in our cpp file, the linker will just automatically prefer it over the shared library version. Working godbolt link without runtime output is here. So now you can kind of see where this is going, however there are still a couple of problems left to solve.
  1. We don’t want to do this for a full run of the program. We want to stop as soon as we reach main.
  2. We need a way to symbolize this trace.
The first problem is easy to solve. All we need to do is compare the address of the function being called to the address of main, and set a flag indicating we should stop tracing henceforth. (Note that taking the address of main is undefined behavior[1], but for our purposes it gets the job done, and we aren’t shipping this code, so ¯\_(ツ)_/¯). The second problem probably deserves a little more discussion though.

Symbolizing the Traces

In order to symbolize these traces, we need two things. First, we need to store the trace somewhere on persistent storage. We can’t expect to symbolize in real time with any kind of reasonable performance. You can write some C code to save the trace to some magic filename, or you can do what I did and just write it to stderr (this way you can pipe stderr to some file when you run it).
Second, and perhaps more importantly, for every address we need to write out the full path to the module the address belongs to. Your program loads many shared libraries, and in order to translate an address into a symbol, we have to know which shared library or executable the address actually belongs to. In addition, we have to be careful to write out the address of the symbol in the file on disk. When your program is running, the operating system could have loaded it anywhere in memory. And if we’re going to symbolize it after the fact we need to make sure we can still reference it after the information about where it was loaded in memory is lost. The linux function dladdr() gives us both pieces of information we need. A working godbolt sample with the exact implementation of our instrumentation hooks as they appear in our codebase can be found here.

Putting it All Together

Now that we have a file in this format saved on disk, all we need to do is symbolize the addresses. addr2line is one option, but I went with llvm-symbolizer as I find it more robust. I wrote a Python script to parse the file and symbolize each address, then print it in the same “visual” hierarchical format that the original output file is in. There are various options for filtering the resulting symbol list so that you can clean up the output to include only things that are interesting for your case. For example, I filtered out any globals that have boost:: in their name, because I can’t exactly go rewrite boost to not use global variables.
The script isn’t as simple as you would think, because simply crawling each line and symbolizing it would be unacceptably slow (when I tried this, it took over 2 hours before I finally killed the process). This is because the same address might appear thousands of times, and there’s no reason to run llvm-symbolizer against the same address multiple times. So there’s a lot of smarts in there to pre-process the address list and eliminate duplicates. I won’t discuss the implementation in more detail because it isn’t super interesting. But I’ll do even better and provide the source!
So after all of this, we can run any one of our internal targets to get the call tree, run it through the script, and then get output like this (actual output from a Roblox process, source file information removed):
excluded_symbols = [‘.\boost.*’]* excluded_modules = [‘/usr.\’]* /uslib/x86_64-linux-gnu/libLLVM-9.so.1: 140 unique addresses InterestingRobloxProcess: 38928 unique addresses /uslib/x86_64-linux-gnu/libstdc++.so.6: 1 unique addresses /uslib/x86_64-linux-gnu/libc++.so.1: 3 unique addresses Printing call tree with depth 2 for 29276 global variables. __cxx_global_var_init.5 (InterestingFile1.cpp:418:22) RBX::InterestingRobloxClass2::InterestingRobloxClass2() (InterestingFile2.cpp.:415:0) __cxx_global_var_init.19 (InterestingFile2.cpp:183:34) (anonymous namespace)::InterestingRobloxClass2::InterestingRobloxClass2() (InterestingFile2.cpp:171:0) __cxx_global_var_init.274 (InterestingFile3.cpp:2364:33) RBX::InterestingRobloxClass3::InterestingRobloxClass3()
So there you have it: the first half of the battle is over. I can run this script on every platform, compare results to understand what order our globals are actually initialized in in practice, then slowly migrate this code out of global initializers and into main where it can be deterministic and explicit.

Future Work

It occurred to me sometime after implementing this that we could make a general purpose profiling hook that exposed some public symbols (dllexport’ed if you speak Windows), and allowed a plugin module to hook into this dynamically. This plugin module could filter addresses using whatever arbitrary logic that it was interested in. One interesting use case I came up for this is that it could look up the debug information, check if the current address maps to the constructor of a function local static, and write out the address if so. This effectively allows us to gain a deeper understanding of the order in which our lazy statics are initialized. The possibilities are endless here.

Further Reading

If you’re interested in this kind of thing, I’ve collected a couple of my favorite references for this kind of topic.
  1. Various: The C++ Language Standard
  2. Matt Godbolt: The Bits Between the Bits: How We Get to main()
  3. Ryan O’Neill: Learning Linux Binary Analysis
  4. Linkers and Loaders: John R. Levine
  5. https://eel.is/c++draft/basic.exec#basic.start.main-3
Neither Roblox Corporation nor this blog endorses or supports any company or service. Also, no guarantees or promises are made regarding the accuracy, reliability or completeness of the information contained in this blog.
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MAME 0.222

MAME 0.222

MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

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Do binary options trading robots as well as Forex robots really work? ... Another advantage is the speed of detection of the input signal and execution of the binary option purchase order and consequently a greater number of trades to an accuracy that is impossible with manual trading. Finally, another significant advantage of using a trading software and perhaps the most peculiar feature of ... Robots can be a side source of support in trading but you’ll never really ever get around not learning how to trade binary options, even if it’s just a super simple binary options system. You can spend decades chasing automation hoping to get it to work while not getting it to work, while not learning how to become a great trader yourself. BINARY OPTIONS Robots that really Work! Thread starter michaelthkun; Start date Oct 20, 2015; Tags auto trader binary options robot system What Auto Trader do you use? GoogleTrader Votes: 9 56.3% CashCamp Votes: 3 18.8% Mike's Auto Trader Votes: 0 0.0% Binary Option Robot Votes: 3 18.8% FastCash.biz Votes: 1 6.3% Total voters 16; 1; 2; Next. 1 of 2 Go to page. Go. Next Last. michaelthkun ... Kesaksian berita anak bandung binary option; वैलेंटाइन डे; Home Best candlestick patterns to trade in binary options. Do binary options robots work. By. Do Binary Options Robots Work ... Here are six binary options robots that actually work in making yes or no decisions. Binary Robot 365. Binary Robot 365 is one of the many choices in automated trading software that can choose to ... Binary Options robots do not make money. It is just an automated way of losing it quicker than if you placed the wagers yourself. Brokers and affiliates can make a lot of money. As a player, trader or gambler or even ‘investor’ no you cannot. The ... How Do Binary Options Robots Work? All the trader would have to do was create an account with a broker and link the broker up to the Binary Option Robot platform Binary Options Robots That Work. There are three key elements that make up a binary does binary option robots work option contract. Free Binary Option Robot Review. Binary Options Robot – Auto Trading. Do they really deliver? This ... iq option binary trading best platformopções binárias viável; how do binary options brokers make their money; brokers opciones binarias estados unidos; korvo binary options indicator review; libros pdf gratis opciones binarias; expert option opciones binarias Pick binary robots that tell you which technique they use to generate the signals and the trades Feb 22, 2016 · I Have to add that I have learnd a bit more about robots and they are really all 100% Scams. This do binary options robots work is the market you choose to trade – Nadex offers forex, stock indices, commodities, and events. IQ ROBOTS binary options robots that work IS NO LONGER AVAILABLE. In a way, they’ve basically vetted the trading houses they work with to deliver only the best to their clients. A binary option is a financial exotic option in which the payoff is either some fixed monetary amount or nothing at all. Dec 06, 2017 · Binary Option Robot For FREE How the Software Works BinaryRobot365 operates ...

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What are Binary Options Robots, and is it a Scam? - YouTube

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